Instead of me going on and on about programing I am going to show you how to make a christmas games that are fun.
Here is a yummy Christmas recipe.
Open your python window, open a new window on python and type this:
import pygame
running=True
screen=pygame.display.set_mode([600,700])
pygame.display.set_caption("Gingerbread Decorator")
help=pygame.image.load("resources/buttons/help.png")
screen.fill([255,255,255])
back=pygame.image.load("resources/buttons/back.png")
bread=pygame.image.load("resources/gingerbread.png")
frostin=pygame.image.load("resources/buttons/frost.png")
map=pygame.image.load("resources/map.png")
bites=[pygame.image.load("resources/buttons/bite_1.png"), pygame.image.load("resources/buttons/bite_2.png"),pygame.image.load("resources/buttons/bite_3.png"), pygame.image.load("resources/buttons/bite_4.png"),pygame.image.load("resources/buttons/bite_5.png"), pygame.image.load("resources/buttons/back.png"),]
candies_im={"red":pygame.image.load("resources/red.png"), "green":pygame.image.load("resources/buttons/gumgreen.png")}
buttons=[pygame.image.load("resources/buttons/clear.png"),pygame.image.load("resources/buttons/icing.png"),pygame.image.load("resources/buttons/red.png"),pygame.image.load("resources/buttons/gum.png"),pygame.image.load("resources/buttons/red_line.png"), pygame.image.load("resources/buttons/mouth.png")]
old_pos=[0,0]
clock=pygame.time.Clock()
temp_line=[]
frosting_dots=[]
lines=[]
candies=[]
#candy_struc=["type", [loc_x, loc_y]]
mouse_down=False
adding=""
state="add"
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running=False
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_down=True
if pygame.mouse.get_pos()[1]<601: if map.get_at(pygame.mouse.get_pos())==(0,0,0, 255): if adding == "red": candies.append(["red", pygame.mouse.get_pos()]) if adding == "green": candies.append(["green", pygame.mouse.get_pos()]) if event.type == pygame.MOUSEBUTTONUP: mouse_down=False if adding=="line": lines.append(temp_line) temp_line=[] if mouse_down: if pygame.mouse.get_pos()[1]<601: if adding=="frost": #print map.get_at(pygame.mouse.get_pos()) if map.get_at(pygame.mouse.get_pos())==(0,0,0, 255): frosting_dots.append(pygame.mouse.get_pos()) if adding=="line": if map.get_at(pygame.mouse.get_pos())==(0,0,0, 255): temp_line.append(pygame.mouse.get_pos()) #if adding=="red": # candies.append(["red", pygame.mouse.get_pos()]) else: if pygame.mouse.get_pos()[0]>50 and pygame.mouse.get_pos()[0]<125 and pygame.mouse.get_pos()[1]>613 and pygame.mouse.get_pos()[1]<688: #clear frosting_dots=[] candies=[] lines=[] if pygame.mouse.get_pos()[0]>140 and pygame.mouse.get_pos()[0]<215 and pygame.mouse.get_pos()[1]>613 and pygame.mouse.get_pos()[1]<688: adding="frost" print "frost" if pygame.mouse.get_pos()[0]>230 and pygame.mouse.get_pos()[0]<305 and pygame.mouse.get_pos()[1]>613 and pygame.mouse.get_pos()[1]<688: adding="red" print "red" if pygame.mouse.get_pos()[0]>320 and pygame.mouse.get_pos()[0]<395 and pygame.mouse.get_pos()[1]>613 and pygame.mouse.get_pos()[1]<688: adding="green" print "green" if pygame.mouse.get_pos()[0]>410 and pygame.mouse.get_pos()[0]<485 and pygame.mouse.get_pos()[1]>613 and pygame.mouse.get_pos()[1]<688: adding="line" if pygame.mouse.get_pos()[0]>500 and pygame.mouse.get_pos()[0]<575 and pygame.mouse.get_pos()[1]>613 and pygame.mouse.get_pos()[1]<688: state="eat" #screen.fill([255,255,0]) screen.blit(back, [0,0]) screen.blit(bread, [0,0]) for dot in frosting_dots: #screen.blit(frosting, [dot[0]-7, dot[1]-7]) pygame.draw.circle(screen, [240,240,240], dot, 8, 0) #try: # pygame.draw.lines(screen, [240,240,240],False, frosting_dots, 10) #except: # pass for candy in candies: screen.blit(candies_im[candy[0]], [candy[1][0]-25, candy[1][1]-25]) for line in lines: try: pygame.draw.lines(screen, [255,0,0], False, line, 5) except: pass try: pygame.draw.lines(screen, [255,0,0], False, temp_line, 5) except: pass for i in range(0,len(buttons)): screen.blit(buttons[i], [i*90+50, 612]) if adding=="": screen.blit(help, [0,0]) if state=="eat": for bite in bites: screen.blit(bite, [0,0]) for i in range(0,len(buttons)): screen.blit(buttons[i], [i*90+50, 612]) if adding=="": screen.blit(help, [0,0]) pygame.display.flip() pygame.time.delay(500) candies=[] lines=[] frosting_dots=[] state="add" pygame.display.flip() clock.tick(60)
name it gingerbread.py
if you have any trouble running it tell me in the comment box. Happy Holidays everyone!!!!
Great tutorial! The syntax is great and the code is organized. I'll pass it along.
ReplyDeletegood job!!
ReplyDelete